Presentation: From Game Design Elements to Gamefulness
From Game Design Elements to Gamefulness: Defining “Gamification” View more presentations from Sebastian Deterding Sebastian Deterding is at it again.
View ArticleIBM implements “gamification” to improve workers health
IBM is implementing monetary rewards for workers choosing healthier foods. While on the surface this sounds like an excellent idea, taking into account that money and extrinsic rewards usually detract...
View ArticleThe definitive word on Gamification
Sebastian Deterding recently posted a presentation that, really, says it all. Enjoy. Paideia as Paidia: From Game-Based Learning to a Life Well-Played View more presentations from Sebastian Deterding
View ArticleUnderstanding fun – what is a game?
Most people who approach Gamification fall for the hype and start believing games are the same as gamification. This has a kernel of truth, but most people don’t think about what a game is. People...
View ArticleGetting past gamification and getting to the fun
Sebastian Deterding has another great presentation on gamification up. This time he argues, effectively, that we should stop talking about gamification since it promotes the wrong ideas about how to...
View ArticleGartner believes 80% of gamification will fail
Gartner recently published a press release for Gamification predictions in 2014. The short, short, version is that Gartner predicts that 80% (!) of all gamification projects will fail to reach their...
View ArticleHow to make rules that actually work
I wrote an article on how to create rules that really work over on my personal blog. The reason most rules don’t work, or that many people don’t follow rules is that rules in themselves aren’t designed...
View ArticleWhen rules go wrong
Mindlessly adding points and badges to any process most often distracts the user from the actual purpose or function of the process. Normally this means that the person doing it is no longer achieving...
View ArticleWhy “just add gameplay” doesn’t work
A great piece by Tadhg Kelly on TechCrunch about why adding gameplay as an afterthought doesn’t work. Applies strongly to all implementations of “gamification” out there. They all sound great in story...
View ArticleDeterding: Designing Motivational Experiences
Sebastian Deterding is at it again, another wonderful presentation that outlines when, how, and why to use Gamification. I love the sarcastic headline. A not so subtle poke at all the Gamification...
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